Thomas Game Boy
Gene Morgan

The pattern of Daisy's dress in light grey pixels, it was the shape of her namesake that held a little secret stitched-in behind the damp fabric of a corolla: a set of green tears. She shined when shining was all Thomas knew of attraction, the only bright spot for an eight year-old who sat under air conditioning and lamplight at the loss of a dozen hours a day.
The time always came for Daisy to rip those green tears from her dress and put them on for the boy. His hands would shake, hovering above buttons when this moment actually arrived, and the game itself would slowly reset into a recursive selection screen, from which the same lessons were to be learned again and again: avoid death, jump, pause, jump, kill, Thomas, continue, jump, avoid death, jump, Thomas, kill, avoid death, jump, Thomas, continue, pause.